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Timbre
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Devlog
Timbre Early Access
May 16, 2025
by
CackleCat
#horror, #indevelopment
Timbre early access release is here! This project is in development. Here's some recent updates: Added in new gazebo model Added in UI graphics for revolver and fountain pen Added background music Add...
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Timbre V0.6 Demo Release
May 09, 2025
by
CackleCat
New Features: Added in voice acting to Syd's lines New finalized lakehouse model New finalized workshop model New assets and textures for the artifacts, including gun, pen, and lure Added fog effect A...
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Timbre V0.5.0 Demo Release
March 21, 2025
by
Sally Juettner
New features: Randomized check-in lines New map layout Added intro scene with placeholder dialogue Added UI for boltcutter & key Added fog Added candles around sigil Made sigil glow Added workshop fur...
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Timbre V0.4.0 Demo Release
February 28, 2025
by
Sally Juettner
Welcome to the team, Alex, Evelyn, Tian, & Tommy! New features: Added start menu Added keys for doors Added particle effects on the monster Added walkie talkie model Padlock icon displays when a door...
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Timbre V.0.3.0 Demo Release
December 13, 2024
by
Sally Juettner
New features: Added journal which stores the player's collected pages Walkie talkie is now activated by holding Q Added ambiance & sound effects Added icons showing what buttons to press to collect ob...
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Timbre V0.2.0 Demo Release
November 08, 2024
by
CackleCat
#Version Update
New Features: New main map design and layout Added walkie talkie so the player can hear new voice lines from Syd Added working inventory system toggleable with "I" key. Added replay button Added new j...
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